Hello,
Rulers!
We've received many questions lately regarding certain
interactions between old cards and new ones, and about the improper functioning
of certain cards. Thanks to our rule experts, we, the development team, have
compiled all these questions in this article, answering them.
Let’s have a look.
Makoto Cloth Corps' Ritualist (TSR-007)
Question: If I control exactly one Makoto Cloth Corps’ Ritualist, I don’t
control a wind J/ruler, and my opponent plays two non-resonator spells the same
turn, will the <Strong Beliefs> ability be applied to both of those
spells or only to the first one?
Answer: To both spells. <Strong Beliefs> is not an activate or automatic
ability: is a continuous ability gained by players. So, it is not applied to
any specific number of non-resonator spells or abilities, it is applied to all players,
granting them abilities. Any other way to check it, is not the way it should be
ruled.
·
If a player
controls exactly one Makoto Cloth Corps’ Ritualist (and doesn’t control a wind
J/ruler), and no other player controls a Makoto Cloth Corps’ Ritualist, each
player in the game will gain once “As an additional cost to play a non-Martial
Art, non-resonator spell, pay [1]." and once "As an additional cost
to play an activate ability, pay [1].”.
·
If a player
controls exactly two Makoto Cloth Corps’ Ritualist (and doesn’t control a wind
J/ ruler), and no other player controls a Makoto Cloth Corps’ Ritualist, each
player in the game will gain twice “As an additional cost to play a non-Martial
Art, non-resonator spell, pay [1]." and twice "As an additional cost
to play an activate ability, pay [1].”.
·
If a player
controls exactly three Makoto Cloth Corps’ Ritualist (and doesn’t control a
wind J/ ruler), and no other player controls a Makoto Cloth Corps’ Ritualist,
each player in the game will gain twice “As an additional cost to play a
non-Martial Art, non-resonator spell, pay [1]." and twice "As an
additional cost to play an activate ability, pay [1].”, as only two <Strong
Beliefs> abilities can be applied per player each turn.
· If a player controls exactly three Makoto Cloth Corps’ Ritualist (and doesn’t control a wind J/ ruler), and another player controls exactly three Makoto Cloth Corps’ Ritualist (and doesn’t control a wind J/ ruler), each player in the game will gain four times “As an additional cost to play a non-Martial Art, non-resonator spell, pay [1]." and four times "As an additional cost to play an activate ability, pay [1].”, two from the Makoto Cloth Corps’ Ritualist resonators of player A, and two from the Makoto Cloth Corps’ Ritualist resonators of player B, as two <Strong Beliefs> abilities can be applied per player each turn.
Manifested Paradoxical
Maiden (Card DRC-085)
Question: When the [Enter] effect of this card cancels an ability of a
resonator, specifically an [Enter], if the player controlling that resonator
plays another copy of that resonator, what will happen with that card’s [Enter]
effects?
Answer: As long as the Manifested Paradoxical Maiden that cancelled the
[Enter] of the resonator is in the field, other copies of that resonator will
trigger their [Enter] effects, but as automatic abilities are also played by
their controller, and the Maiden says that players cannot play abilities from
sources that share a name with the canceled ability's source, they won’t be
played as it is prohibited by the continuous effect of the Maiden.
Rehka, Songstress of
Dawn and Dusk (ATD-007)
Question: If I banish Rehka as a cost to pay the activation cost of the ability
of The Nine-Tailed Fox, as the order of banishing cards is “Banish a wind
resonator, a darkness resonator, and an entity named “Killing Stone”, will
Rehka be in the graveyard in time to trigger its own [Necrobloom] ability?
Answer: No. Even if the costs are paid sequentially (top to bottom, left to
right), and effects are resolved sequentially as well, all parts of a single
action, usually indicated by a verb listed in the “Action by Rules” section of
the CR, are happening at the same time.
So, there is a difference in timing between “Banish a
wind resonator, a darkness resonator, and an entity named “Killing Stone” and
“Banish a wind resonator, banish a darkness resonator, and banish an entity
named “Killing Stone”. The first will do a single banish action with three
different cards, the second will do three banish actions in the listed order.
And as the ability of The Nine-Tailed Fox is a single
banish action, Rehka won’t be in the graveyard in time to trigger its own
[Necrobloom] ability when the Killing Stone is banished.
Cards with automatic
abilities that trigger from hidden areas
Question: Can a player trigger the <Time for a Picnic!> ability of this
card from their hand (assuming that the hand is a hidden zone in that moment of
the game), then show the text of this card, and in resolution (while the text
of this card is still being shown) declare that they have no cards to put into
the field with <Time for a Picnic!>, as the hand is still a hidden zone?
Answer: No. Players are not forced to reveal a card that has an automatic
ability that triggers from a hidden area, as those triggers are optional. So,
by triggering the automatic ability they made the choice to show the card to
play its automatic ability, making sure all players know the card is in the
correct area to trigger the ability. If, in resolution, the player tries to
assert that the card is not in that area, it would be considered:
·
Stalling, an
action punishable by the rules, since that player would be trying to hinder the
progress of the tournament voluntarily.
·
Incorrect,
since the source of the automatic ability is shown until the automatic ability
itself leaves the chase area, which has not yet happened.
In this situation, the “fail to find” concept doesn’t
apply. “Fail to find” is only applied to the actions explained in rule 1014,
“Choose/Look & Reveal/Search”. None of these Action by Rules verbs is
“show”, and/if/or none of them are used in the effect text of the automatic
ability, the “fail to find” concept does not apply.
To make this clarification easier to apply and
understand, we are updating sections 302.2d and 906.6c of the Comprehensive
Rules, effective immediately:
Rule 302.2d. Cards
revealed or shown to all players in a hidden
area are considered public information for
effects and abilities.
Rule 906.6c. When
playing the automatic ability of a card
in a hidden area, the
source of that ability (and all information of the source) is considered public
information until the ability leaves the chase area. Show the source of the automatic ability being played to
all players until the ability in question leaves the chase area. This does not
count as “revealing”
that card. If the source moves to another hidden
area before the automatic ability leaves the chase area, it stays “shown” also
in the new area until the ability leaves the chase area.
Lunar Protective
Lifeform (TSR-003)
We have been informed that the first option of this
card was being used in phases outside the battle phase, which was not the
intention of the card. While it was a correct application of the rules from all
judges that have ruled it that way, it was not the intention of the development
team (or the way it should read for rule experts). So, we are applying an
errata with immediate effect to Lunar Protective Lifeform:
New Text
Choose two;
- Remove target attacking or blocking non-Golem
resonator from battle. Resonators sharing an attribute with the chosen target
cannot attack until end of turn. Draw a card.
- Until end of turn, non-battle damage that would be dealt to you or to
J/resonators you control by sources you don't control becomes 0 instead.
- You gain 1500 life.
Tsuki-hime, Gears
Princess of the Moon (CMB-084)
We have been informed that the most recent printing of
this card (ABC-SD11-057) doesn’t work as the original card worked. There is a
minor difference between the two of them.
Original CMB-084 card text
·
At the
beginning of each player's turn >>> If you control six or more
Treasury Item entities with different names, all Treasury Item entities you
control become [1000/1000] resonators until end of turn. They are still their
original type. Then J/resonators you control gain [+1000/+1000] until
end of turn.
ABC 2024 ABC-SD11-057 card text
·
At the
beginning of each player's turn >>> If you control six Treasury Item
entities with different names, all Treasury Item entities you control become
[1000/1000] resonators until end of turn. They are still their original type.
J/resonators you control gain [+1000/+1000] until end of turn.
When we were creating the syntax we use now, we
removed many instances of “then” at the beginning of sentences, because for the
English translation it was not used consistently enough to communicate
causality. Instead, we now use “if you do” (or equivalent), or we put every
conditional part into the same sentence with the relevant “if” clause.
So, we are
applying an errata with immediate effect to Tsuki-Hime to match the original text and to use the most recent syntax,
but correctly and in the right order.
New Text
·
At the
beginning of each player's turn >>> If you control six Treasury Item
entities with different names, all Treasury Item entities you control become
[1000/1000] resonators until end of turn, then J/resonators
you control gain [+1000/+1000] until end of turn. They
are still their original type.
The Development Team