Use your J/ruler character and generate will to convoke resonators and play chants, to contest against your opponent’s forces!
In this turn-based game, players trade off amassing the game’s resource, called will. They use that will to convoke resonators to battle, use spells for support, equip themselves with unique regalia and, eventually, use their most powerful ability: [Judgment]. Doing so, their character joins the battle as well. They are powerful allies that can turn the tide of the battle, so players will need to choose wisely when to use [Judgment]! The goal of a game of Force of Will is to attack the opponent, decreasing their life points from 4000 to 0, and win the game!
Your J/ruler
This card is your character. It starts the game with the Ruler side face up. Each Ruler has its own unique abilities. When you pay your Ruler’s [Judgment] cost, it flips over to its J-ruler side, and joins the battle in the field with your resonators!
Zones of the game