Errata article for MP02

2025.02.28

Dear Rulers,

 

With the release of the booster set “Masterpiece Collection 02 – Fates Reunited”, we are announcing the following typos and errata.

 

Typos on cards of T3




The Crimson Lotus (TEU-017// TEU-017 SRR)


Corrected Text (both sides):

Light/fire Human resonator cards gain [Ambush] [W][R] in all zones.



Typos on cards of the ABC decks



Cinderella, Freed from the Ashes (ABC-SD02-016)


Corrected Text:

[Enter] >>> Look at the top two cards of target player's deck. Put them on top and/or on the bottom of that deck in any order.



Moon Protection Stones 



Corrected Text:

Special Magic Stone – Moon Protection




Magic Stone of Despair (ABC-SD04-063)


Corrected Text:

Special Magic Stone – Inverse



Typos on MP02 cards


Crimson Lie's Unison Dance (MP02-052)


Corrected Text:

[Quickcast] [Remnant]

You can play only one card named "Crimson Lie's Unison Dance" per turn.

[Reunited] "Lumia, the Fated Rebirth" or "Lunya, the Wolf Girl"
- You pay [W] rather than pay this card's cost if you chose only one option.

Choose up to two;
- Remove target rested non-Goat resonator you control from the game, then put it into the field under its owner’s control.
- Put two [200/200] fire Cthulhu, Goat resonator tokens into the field.




Neptune, Illusionist of the Dream Star (MP02-093)


Corrected Text:

[Reunited] "Mercurius, Wizard" or "Mercurius, Dark Commander of Ice"

- Water Seven Luminaries Demon resonator tokens gain [Flying], "Banish this card: Put two mana counters on target J/ruler." and "Whenever this card leaves the field >>> Return target resonator you don't control to its owner’s hand.".

- <Lost Luminaries> [Rest], [B][B]: Put target Ancient Magic card from your graveyard into your hand. Play only two <Lost Luminaries> abilities per turn.



Updated cards using Reworking Protocol in Memory Collection 07 and MP02




Umr at-Tawil (MC07-016)


Old Wording:

Type – Cthulhu, Human

[Will of Despair]

When this card enters your field Search you deck for up to one non-chant card with total cost 1, up to one non-chant card with total cost 2, and up to one non-chant card with total cost 3 and put them into your field. Then shuffle your deck.

 

New Wording:

Type – Cthulhu, Human, Priest

«Will of Despair»

[Enter] >>> Choose one;

- If you played this card, search you deck for a non-chant card with total cost 1, a non-chant card with total cost 2 and a non-chant card with total cost 3 and put them into the field, then shuffle your deck.

- Search you deck for a non-chant card with total cost 1, a non-chant card with total cost 2 and a non-chant card with total cost 3 and put them into the field, then shuffle your deck. Choose this option only if you control a J/ruler named "Umr at-Tawil, Master of 1000 Keys" or "Yog-Sothoth, the Chaos of 1000 Doors".




Water Spirit of the Lamp (MC07-017)


Old Wording:

[Flying]

While this card is revealed from your deck by an Exploration effect you control, you may play it without paying its cost.

 

New Wording:

[Flying]

[Reunited] "Helen" or "Lehen"

- While this card is revealed from your deck by an Exploration effect you control, you may pay [B][B]. If you do, play it without paying its cost.

[Reunited] "Selesta, Treasure Hunter"

- While this card is revealed from your deck by an Exploration effect you control, you may play it without paying its cost.




Reconnaissance Gears (MC07-025)


When we designed the RWP for this card, we intended for it to be used differently in Wanderer and Paradox. Thanks to all of your positive feedback about Paradox on social media, now that obtaining this card is easier than ever (due to its reprint at the lower rarity, “N”), we've decided to unify the card's effect in both formats to make playing it easier and more intuitive for all players, veteran and new ones. This way we will reduce the Combination Banned List and Eins will be able to play his deck with all its support in both formats.

 

Old Wording:

[Quickcast]

[Enter] >>> Choose one;

- Target J/resonator you control gains [+200/+200] until end of turn.

- Reveal a non-wind Gears card you own from outside the game and shuffle it into your deck.

Reveal this card from your hand: If you control a Gears J/ruler, put this card into the field. It gains "[Enter] >>> Banish this card." as it enters the field.

 

New Wording:

[Quickcast]

[Reunited] (Gears J/ruler)

- [0], reveal this card from your hand: Put this card into the field. It gains "[Enter] >>> Banish this card." as it enters the field.

[Enter] >>> Choose one;

- Target J/resonator you control gains [+200/+200] until end of turn.

- Reveal a mono-attribute non-wind Gears card you own from outside the game and shuffle it into your deck.




Yggdrasil, Malefic Verdant Tree (MP02-140)


Old Wording:

Attribute [G]

Prevent all damage that would be dealt to you. For each 100 damage prevented this way, remove a card from the top of your deck from the game.

Players cannot gain life.

[Rest], [G][D]: Put a card named "Machina, King of Accursed Machines", "Rezzard, King of the Damned", "Melgis, King of Black Flame" or "Arla, Demonic Flying Ace" from your removed area into your field.

 

New Wording:

Attribute [G][D]

You can only have cards without [Solarisation] in your deck or sideboard.

As the game starts, you gain "You cannot gain life." and "Non-King resonator cards and non-Queen resonator cards you own in non-field areas lose all races." until end of game.

Prevent the first damage that would be dealt to you each turn. For each 100 damage prevented this way, remove the top two cards of your deck from the game.

[Rest], [G] or [D] : Put a King resonator card with «Will of Despair» or a Queen resonator card with «Will of Despair» from your removed area into the field.