Errata article for T1

2024.05.23

Dear Rulers,

 

With the launch of Trinity Cluster 1st booster set “Thoth of the Trinity”, we are announcing the following typos and errata.

 

Typos on new cards


 


Corrected text:

Discard a card: Until end of turn, players cannot gain life and damage cannot be prevented. Put two [+100/+100] counters on this card. Play this ability only during main timing and only once per turn.

 

 


Corrected text:

Discard a card: Put a mana counter on a J/ruler you control. Put two [+100/+100] counters on this card. Play this ability only during main timing and only once per turn.

 

 


Corrected text:

Discard an Elemental, Spirit card: Reveal the top two cards of your deck. Put a Spirit card from among them into your hand. Put the rest on the bottom of your deck in any order. Play this ability only once per turn.

 


Corrected text:

[Rest]: Apply the following effects based on the number of non-magic stone entities that entered the field under your opponent's control this turn;
- 1 or more - Return up to one target AAA resonator you control to its owner's hand.
- 2 or more - Up to one target resonator your opponent controls becomes a magic stone until the next end of your turn. It is no longer a resonator. If it would move to a magic stone deck, it doesn't move instead. It gains "[Rest]: Produce [1]." and loses all other abilities as long as it is a magic stone.
- 3 or more - Destroy target magic stone with printed type resonator.

 

 

Errata on old cards

 


Old Wording:

<Let's Ride!> While you are searching your deck, you may play this card from your deck without paying its cost. For each search, you may only perform the effect of one <Let's Ride!> ability.

[Enter] >>> A J/resonator you control gains [Swiftness] until end of turn.

When this card is put into a graveyard from the field >>> You gain 1000 life.

 

New Wording:

<Let's Ride!> While you are searching your deck, you may play this card from your deck. You can only perform the effect of one <Let's Ride!> ability per turn, only during your turn and only if you control one or more Twelve Sacred Knights resonators.

[Enter] >>> A Twelve Sacred Knights resonator you control gains [Swiftness] until end of turn.

When this card is put into a graveyard from the field >>> You gain 500 life.


 

Old Wording:

[Quickcast]

If your opponent played two or more cards this turn, you may pay [G][G][2] less to play this card.

Cancel target spell.

 

New Wording:

[Quickcast]

You pay [G] rather than pay this card's cost if your opponent played three or more spells this turn.

You may expel a wind card in your hand rather than pay this card's cost if your opponent played three or more spells this turn and you control a Wanderer J/ruler.

Cancel target spell.


 

Old Wording:

Pay 500 life: Put this card from your graveyard into your field rested.

New Wording:

<Evil Dead> Pay 500 life: You may play this card from your graveyard. Play this ability only during your turn and only one <Evil Dead> ability per turn.


 

Old Wording:

You gain [Barrier].

Prevent all damage that would be dealt to you. If 900 or more damage was prevented by this ability this turn, banish this card.

[Enter] >>> Draw a card.

 

New Wording:

This card gains the following abilities as long as you control two or more Twelve Sacred Knights resonators;
- You gain [Barrier].
- Prevent all damage that would be dealt to you. If 900 or more damage was prevented by this ability this turn, expel this card.

[Enter] >>> Draw a card.


 

Old Wording:

[Precision] [Bane]

Pay 600 life, discard this card: This card deals 600 damage to target player or J/resonator.

Pay 600 life, discard this card: Draw a card.

[R][D]: Play this abiltiy only if this card is in your graveyard and you lost life this turn in any way. Put this card from your graveyard into the field. It gains [Swiftness] until end of turn. At the next end of turn >>> Its controller banishes this card.

New Wording:

[Precision] [Bane]

[Inheritance] [R], pay 400 life: This card deals 200 damage to you and 600 damage to target player or J/resonator.

[Inheritance] [D], pay 400 life: This card deals 200 damage to you. Draw a card.

[R][D]: Play this abiltiy only if this card is in your graveyard and damage was dealt to you this turn by a source you control. Put this card from your graveyard into the field. It gains [Belligerence] until end of turn. At the next end of turn >>> This card's controller banishes it.


 

Old Wording:

[Enter] >>> Target an addition you control. If the chosen target would be put into a graveyard from the field this turn, put it into its owner's hand instead. If you control two or more additions, draw a card.

 

[Mastery] (Addition) (You may rest a recovered addition you control rather than pay this card's cost.)

 

New Wording:

[Quickcast]

[Enter] >>> Target an addition you control. If the chosen target would be put into a graveyard from the field this turn, put it into its owner's hand instead. If you control two or more additions, draw a card.


 

Old Wording:

At the beginning of the main phase of your first turn >>> Produce [R].

New Wording:

God's Art "Spiritual Love" [0]: Produce [R][R][1]. Spend this will only to play the judgment process of a fire ruler. Play this ability only if you control a J-ruler named "Moojdart".


 

Old Wording:

As the game starts, you may mulligan up to three times instead of once.

You may do judgment any time you could play a card with [Quickcast].

[Rest]: Produce [1]. Spend this will only to play chants.

 

New Wording:

After you mulligan, you may shuffle your hand into your deck and draw X cards, where X is the number of cards shuffled into your deck this way minus one.

You can play the judgment process of this card any time you could play a card with [Quickcast].

[Rest]: Produce [1]. Spend this will only to play chants. Play this ability only if you control a Six Sages J-ruler.

 

Old Wording:

Ruler

You can play only one spell each turn.

[Rest]: Produce two wills in any combination of attributes.

 

J-ruler

You can play only one spell each turn.

[Rest]: Produce two wills in any combination of attributes.

 

New Wording:

Ruler

You can play only one spell or non-will activate ability per turn (not both).

[Rest]: Produce [G] or [D]. Spend this will only to play spells with "Carlina" in their name.

 

J-ruler

You can play only one spell per turn.

You can play only one non-will activate ability per turn.

[Rest]: Produce [G] or [D]. Spend this will only to play spells with "Carlina" in their name.

 

Old cards not working as intended

 

Recently, we discovered that the abilities of two cards are not the original intent of the development team, and hence we are performing a functional erratum on Angel of the False Savior (TWS-003) and Return of the Usurper (MP01-140). With the erratum, it should be clearer what do they do.


 


Old Wording:

Whenever a J/resonator enters the field under your control >>> Put two [+100/+100] counters on it.

New Wording:

Whenever another J/resonator enters the field under your control >>> Put two [+100/+100] counters on it.


Old Wording:

J/rulers you control named "The Dusk Girl" or "Scarlet, the Crimson Beast" gain the following abilities;
- [0]: Put target Dinosaur or Legacy from your graveyard or removed area into your hand. Play this ability only during your turn and only once per turn.
- [Null] - If you would draw one or more cards, draw that many cards plus one instead.

New Wording:

J/rulers you control named "The Dusk Girl" or "Scarlet, the Crimson Beast" gain the following abilities;
- [0]: Put target Dinosaur resonator or Legacy resonator from your graveyard or removed area into your hand. Play this ability only during your turn and only once per turn.
- [Null] - If you would draw one or more cards, draw that many cards plus one instead.