Dear Rulers,
With the launch of Trinity Cluster 1st booster set “Thoth of the Trinity”, we are announcing the following typos and errata.
Typos on new cards
Corrected text:
Discard a card: Until end of turn, players cannot gain life and damage cannot be prevented. Put two [+100/+100] counters on this card. Play this ability only during main timing and only once per turn.
Corrected text:
Discard a card: Put a mana counter on a J/ruler you control. Put two [+100/+100] counters on this card. Play this ability only during main timing and only once per turn.
Corrected text:
Discard an Elemental, Spirit card: Reveal the top two cards of your deck. Put a Spirit card from among them into your hand. Put the rest on the bottom of your deck in any order. Play this ability only once per turn.
Corrected text:
[Rest]: Apply the following effects based on the number of non-magic stone entities that entered the field under your opponent's control this turn;
- 1 or more - Return up to one target AAA resonator you control to its owner's hand.
- 2 or more - Up to one target resonator your opponent controls becomes a magic stone until the next end of your turn. It is no longer a resonator. If it would move to a magic stone deck, it doesn't move instead. It gains "[Rest]: Produce [1]." and loses all other abilities as long as it is a magic stone.
- 3 or more - Destroy target magic stone with printed type resonator.
Errata on old cards
Old Wording:
<Let's Ride!> While you are searching your deck, you may play this card from your deck without paying its cost. For each search, you may only perform the effect of one <Let's Ride!> ability.
[Enter] >>> A J/resonator you control gains [Swiftness] until end of turn.
When this card is put into a graveyard from the field >>> You gain 1000 life.
New Wording:
<Let's Ride!> While you are searching your deck, you may play this card from your deck. You can only perform the effect of one <Let's Ride!> ability per turn, only during your turn and only if you control one or more Twelve Sacred Knights resonators.
[Enter] >>> A Twelve Sacred Knights resonator you control gains [Swiftness] until end of turn.
When this card is put into a graveyard from the field >>> You gain 500 life.