Dear rulers,
Thank you for your playing Force of Will!
We are going to introduce Hero Cluster 6th booster set “Judgment of the Rogue Planet” and explain new mechanisms in it.
This is the first article of them, we let show new rulers and magic stones for you.
The cards were taken when the product was still under development. The actual product may look different.
Have you watched the official video about the concepts of “Judgment of the Rogue Planet”? If you have not, please check it!
The Last Set of the Hero Cluster. [ FoW News Vol 26 ]
1. New Rulers – “Solaristation”
Let’s look at new rulers!
They are the power stations of Solaris, and heroes are going to destroy them to stop supplying energy for Gears and liberate the Legacies sealed in there.
In Solaris, there are no will. Therefore, if players would produce will, Solaristation rulers replace it to remove the top card of their deck... like denying foresee. And also, Moonchild rulers may not work 100%, because Moon Protections cannot reach Solaris.
Probably, you worry about how to play cards without will.
Don’t worry, please check the following new magic stones!
2. New Magic Stones – “Solarisite”
What is “will clearance”? It means “timing that all produced will cease to exist”. In Comprehensive Rule, these timings are referred to as 503.4 and 505.5c.
503. Recovery Phase
503.1. If this is the first turn for the turn player, skip the recovery phase and all produced wills cease to exist.
503.2. "At the beginning of recovery phase" trigger conditions happen.
503.3. Turn player gains priority and performs a priority sequence.
503.4. All produced wills cease to exist. All continuous effects applied until will clearance end.
503.5. Turn player recovers all cards under their control in the field, their ruler area and their order area.
503.6. "At the end of recovery phase" trigger conditions are
happened.
503.7. The turn player gains priority and performs priority
sequence.
505. End Phase
505.1. "At the beginning of end phase" trigger conditions are happened.
505.2. The turn player gains priority and performs priority sequence.
505.3. "At the end of turn" trigger conditions happen.
505.4. The turn player gains priority and performs priority sequence.
505.5. As a final step, all the following actions are performed in this order:
505.5a. All damage on resonators or J-rulers becomes zero.
505.5b. All continuous effects applied until end of turn end.
505.5c. All produced wills cease to exist. All continuous effects applied until will clearance end.
505.5d. If the turn player has a maximum hand size and they have more cards than that in their hand, they choose any cards in their hand and discard down to the maximum hand size.
505.5e. If there are any rule processes or any abilities triggered, perform a priority sequence and repeat this final step again. Otherwise, finish this final step.
505.6. The player not currently the turn player becomes the new turn player and starts the new turn.
New magic stones can reduce the cost of your next spell or ability. They are not affected “Solaristation” because they don’t produce will.
And also, they can remove the top card of your deck. These effects support new rulers’ strategies and new cards.
We are going to introduce them at the next time. Don’t miss it!